Pico Scan Concept
The modeling of artificial evolution is a major challenge in Artificial
Life research as well as for Artificial Life artworks.
In the past
we have developed several interactive computer art systems that use artificial
life principles in combination with user-machine interaction. [1] The underlying
aim of these systems is to study the application of Artificial Life principles
to the creation of self-sustaining and evolving interactive artworks.
In 2000 we developed an interactive system called PICO_SCAN. It is an
interactive installation that allows users to measure and capture
their users various body data and links them to the creation and evolution
of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER
interface device and 5 large video screens.
When the user picks up the
PICO_SCANNER and scans along her body she generates various input data
that are specific to her own body characteristics. The collected data information
is then used to generate artificial life creatures that can feed on these
color values provided by the users video image.
Literature:
L. Mignonneau and C. Sommerer, "PICO_SCAN - using body data to create
artificial life forms," In: Proceedings of the AROB 5th - International
Conference on Artificial Life and Robotics, Oita, Japan, 2000.
C. Sommerer and L. Mignonneau, "Art as a Living System," In: Art @ Science,
C. Sommerer and L. Mignonneau (eds.), Springer Verlag, Vienna New York,
pp 148-161, 1998.